﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class state_Aboutus : MonoBehaviour {

	// Use this for initialization
	void Start () {
        var btn = this.transform.Find("Button").GetComponent<UnityEngine.UI.Button>();
        btn.onClick.AddListener(onBtnDown);
    }
	void onBtnDown()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene("Level_Start");
    }
	// Update is called once per frame
	void Update () {
		
	}
}
